SAG Week-14 Game Scene Refinement

This week, the outside scene has been improved, such as the texture of the trees has become more 3D.


And added fog effect (URP built-in). The light color becomes a little blue, so the overall atmosphere will be cooler.


The sound effect that has been added has the opening the door SFX, Locker open close locked SFX, Ceiling fan SFX, etc.

When the player is caught by the ghost I have also re-animated it and put a scream sound effect on it.

Resources I used this week:
SFX:

IMG:

Mixamo:

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