SAG Week-17 Final Polishing

I watched this video to learn how to create a ghost shader, but it seems like require HDRP, so I just tried a similar way to create a glow shader and apply it to ghost.

https://www.youtube.com/watch?v=KFMOD9jLCUg


It looks nice, but it uses emission so it will not be affected by light. I don't want players can see the ghost in the dark.


After that, I tried changing the glow to the base color. The results are not as good as emissions, but still better than before.


I took the lecturers' advice and made the fan sharper, which felt more dangerous. And made the class section more prominent.


Besides, I also applied texture to glasses. Now they look dirty.

I used this texture and made it transparent in Photoshop:

https://www.istockphoto.com/photo/dirty-glass-texture-for-background-gm479289182-67884789

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