SAG Week-17 Final Polishing
I watched this video to learn how to create a ghost shader, but it seems like require HDRP, so I just tried a similar way to create a glow shader and apply it to ghost.
https://www.youtube.com/watch?v=KFMOD9jLCUg
It looks nice, but it uses emission so it will not be affected by light. I don't want players can see the ghost in the dark.
After that, I tried changing the glow to the base color. The results are not as good as emissions, but still better than before.
I took the lecturers' advice and made the fan sharper, which felt more dangerous. And made the class section more prominent.
Besides, I also applied texture to glasses. Now they look dirty.
I used this texture and made it transparent in Photoshop:
https://www.istockphoto.com/photo/dirty-glass-texture-for-background-gm479289182-67884789
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