Posts

SAG References

Reference: Sound effects that I used in my game: Dad, A., 2016.  Click button (16 sound effects) . [online] Youtube.com. Available at: <https://www.youtube.com/watch?v=iCKspI_zyrQ> [Accessed 24 February 2022]. effects, F., 2019.  Running Faucet / Water Tap Sound Effect . [online] Youtube.com. Available at: <https://www.youtube.com/watch?v=HMsGplIShAo> [Accessed 24 February 2022]. Effects, G., 2016.  Scary Footsteps Sound Effect . [online] Youtube.com. Available at: <https://www.youtube.com/watch?v=t5PMmKS8Ug4> [Accessed 8 March 2022]. Effect, S., 2020.  Ticking clock - @Sound Effect . [online] Youtube.com. Available at: <https://www.youtube.com/watch?v=u_jz6lJoG-c> [Accessed 24 February 2022]. English, P., 2017.  Cell Phone Ringing Sound Effects . [online] Youtube.com. Available at: <https://www.youtube.com/watch?v=f-g0hkNsZcc> [Accessed 24 February 2022]. Effects, S., 2020.  Door Closing Sound Effect . [online] Youtube.com. Av...

SAG Week-17 Final Polishing

Image
I watched this video to learn how to create a ghost shader, but it seems like require HDRP, so I just tried a similar way to create a glow shader and apply it to ghost. https://www.youtube.com/watch?v=KFMOD9jLCUg It looks nice, but it uses emission so it will not be affected by light. I don't want players can see the ghost in the dark. After that, I tried changing the glow to the base color. The results are not as good as emissions, but still better than before. I took the lecturers' advice and made the fan sharper, which felt more dangerous. And made the class section more prominent. Besides, I also applied texture to glasses. Now they look dirty. I used this texture and made it transparent in Photoshop: https://www.istockphoto.com/photo/dirty-glass-texture-for-background-gm479289182-67884789

SAG Week-16 Fog

Image
After asking the lecturer's opinion, everyone thought that the lighting effect of the flashlight was not good, so I removed the fog (Volumetric Light Beam Package). And, I adjusted the torchlight lighting color to be a cooler color. I tried to make fog using the particle system, but it didn't work well and it looked like smoke. I also try this package(Volumetric Fog & Mist 2), I forgot to screenshot the outcome I achieved. The outcome I am also not satisfied with is because the fog effect is too strong and it makes point lights look weird. I changed the way to trigger interactable outline, initial I used distance to trigger, now I changed to use when the player point on the interactable item then the outline will be triggered. Volumetric Fog & Mist 2 Package: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/volumetric-fog-mist-2-162694 The resources I used this week: SFX: https://www.youtube.com/watch?v=X0HadgAC0m8

SAG Week-15 Beta Test & WIP

Image
This week I conducted interviews, here is the questionnaire link: https://forms.gle/oy7hph5Ts13JD4di8 Response: After I conducted interviews, the most shocking thing is I realized the differences screen the game scene environment will be different as well. So, after these interviews, I spent some time adjusting the brightness of the dark scene because some interviewees said that the scene is too bright, they don't even need to use the torchlight in the game. Besides, I also adjusted the durable of the battery, so the battery will not drain too fast.  And also, this week I change my outline package from Corgi Outline to Easy Performance Outline. This need to thanks for my lecturer to bought it for us. The reason why I changed to Easy Performance Outline is that the Corgi Outline has too many problems to use. Easy Performance Outline Package: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/easy-performant-outline-2d-3d-urp-hdrp-and-built-in-renderer-157187...

SAG Week-14 Game Scene Refinement

Image
This week, the outside scene has been improved, such as the texture of the trees has become more 3D. And added fog effect (URP built-in). The light color becomes a little blue, so the overall atmosphere will be cooler. The sound effect that has been added has the opening the door SFX, Locker open close locked SFX, Ceiling fan SFX, etc. When the player is caught by the ghost I have also re-animated it and put a scream sound effect on it. Resources I used this week: SFX: https://www.youtube.com/watch?v=MqS7f4eLHNM https://www.youtube.com/watch?v=994iZgR3sEA https://www.youtube.com/watch?v=j78Ut9thz50 https://www.youtube.com/watch?v=15OTNgkUz0g https://www.youtube.com/watch?v=LoT3QwSxA9M https://www.youtube.com/watch?v=gJpT_wHZeF8 https://www.youtube.com/watch?v=oKugLSWL3bM https://www.youtube.com/watch?v=u_jz6lJoG-c https://www.youtube.com/watch?v=PdNb0r_n2mo https://www.youtube.com/watch?v=iCKspI_zyrQ IMG: https://www.shutterstock.com/video/clip-1008164599-hair-texture-background-no-per...

SAG Week-13 Character Animation

Image
This week I added the outside scene so that when the player looks outside it won't be empty. In addition, I added two animations, one for washing hands in the toilet, and the other for the last part suicide. For the rest, I made improvements to the scene, puppet model improvements, and more. The material of the sky comes from this package: https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybox-free-18353 Resources I used this week: Image: https://ludwig.guru/blog/caught-red-handed-catch-someone-red-handed-2/ https://pnghunter.com/png/tree-4/ https://www.istockphoto.com/photo/top-view-of-green-grass-field-gm1187731873-335643759 SFX: https://www.youtube.com/watch?v=HMsGplIShAo https://www.youtube.com/watch?v=_tXl8i-REJU https://www.youtube.com/watch?v=GlCRaRv-2sk

SAG Week-12 Backpack System

Image
Since the CorgiOutlineSDF package has a perspective effect, items with lines can also be seen in the case of obstacles, so I will disable these interactive items first. Only enable obstacles when they are removed. I also researched how to make the characters look scarier. In the end, I think the characters look scarier when the pupils are small. Finally, I added the backpack system. Players can see what items they have through the backpack system. But this system cannot be selected by arrow key, only by cursor.