SAG Week-16 Fog

After asking the lecturer's opinion, everyone thought that the lighting effect of the flashlight was not good, so I removed the fog (Volumetric Light Beam Package).

And, I adjusted the torchlight lighting color to be a cooler color.

I tried to make fog using the particle system, but it didn't work well and it looked like smoke.

I also try this package(Volumetric Fog & Mist 2), I forgot to screenshot the outcome I achieved. The outcome I am also not satisfied with is because the fog effect is too strong and it makes point lights look weird.

I changed the way to trigger interactable outline, initial I used distance to trigger, now I changed to use when the player point on the interactable item then the outline will be triggered.

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