Since the CorgiOutlineSDF package has a perspective effect, items with lines can also be seen in the case of obstacles, so I will disable these interactive items first. Only enable obstacles when they are removed.
I also researched how to make the characters look scarier. In the end, I think the characters look scarier when the pupils are small.
Finally, I added the backpack system. Players can see what items they have through the backpack system. But this system cannot be selected by arrow key, only by cursor.
After asking the lecturer's opinion, everyone thought that the lighting effect of the flashlight was not good, so I removed the fog (Volumetric Light Beam Package). And, I adjusted the torchlight lighting color to be a cooler color. I tried to make fog using the particle system, but it didn't work well and it looked like smoke. I also try this package(Volumetric Fog & Mist 2), I forgot to screenshot the outcome I achieved. The outcome I am also not satisfied with is because the fog effect is too strong and it makes point lights look weird. I changed the way to trigger interactable outline, initial I used distance to trigger, now I changed to use when the player point on the interactable item then the outline will be triggered. Volumetric Fog & Mist 2 Package: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/volumetric-fog-mist-2-162694 The resources I used this week: SFX: https://www.youtube.com/watch?v=X0HadgAC0m8
I watched this video to learn how to create a ghost shader, but it seems like require HDRP, so I just tried a similar way to create a glow shader and apply it to ghost. https://www.youtube.com/watch?v=KFMOD9jLCUg It looks nice, but it uses emission so it will not be affected by light. I don't want players can see the ghost in the dark. After that, I tried changing the glow to the base color. The results are not as good as emissions, but still better than before. I took the lecturers' advice and made the fan sharper, which felt more dangerous. And made the class section more prominent. Besides, I also applied texture to glasses. Now they look dirty. I used this texture and made it transparent in Photoshop: https://www.istockphoto.com/photo/dirty-glass-texture-for-background-gm479289182-67884789
Comments
Post a Comment