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Showing posts from February, 2022

SAG Week-15 Beta Test & WIP

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This week I conducted interviews, here is the questionnaire link: https://forms.gle/oy7hph5Ts13JD4di8 Response: After I conducted interviews, the most shocking thing is I realized the differences screen the game scene environment will be different as well. So, after these interviews, I spent some time adjusting the brightness of the dark scene because some interviewees said that the scene is too bright, they don't even need to use the torchlight in the game. Besides, I also adjusted the durable of the battery, so the battery will not drain too fast.  And also, this week I change my outline package from Corgi Outline to Easy Performance Outline. This need to thanks for my lecturer to bought it for us. The reason why I changed to Easy Performance Outline is that the Corgi Outline has too many problems to use. Easy Performance Outline Package: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/easy-performant-outline-2d-3d-urp-hdrp-and-built-in-renderer-157187...

SAG Week-14 Game Scene Refinement

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This week, the outside scene has been improved, such as the texture of the trees has become more 3D. And added fog effect (URP built-in). The light color becomes a little blue, so the overall atmosphere will be cooler. The sound effect that has been added has the opening the door SFX, Locker open close locked SFX, Ceiling fan SFX, etc. When the player is caught by the ghost I have also re-animated it and put a scream sound effect on it. Resources I used this week: SFX: https://www.youtube.com/watch?v=MqS7f4eLHNM https://www.youtube.com/watch?v=994iZgR3sEA https://www.youtube.com/watch?v=j78Ut9thz50 https://www.youtube.com/watch?v=15OTNgkUz0g https://www.youtube.com/watch?v=LoT3QwSxA9M https://www.youtube.com/watch?v=gJpT_wHZeF8 https://www.youtube.com/watch?v=oKugLSWL3bM https://www.youtube.com/watch?v=u_jz6lJoG-c https://www.youtube.com/watch?v=PdNb0r_n2mo https://www.youtube.com/watch?v=iCKspI_zyrQ IMG: https://www.shutterstock.com/video/clip-1008164599-hair-texture-background-no-per...

SAG Week-13 Character Animation

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This week I added the outside scene so that when the player looks outside it won't be empty. In addition, I added two animations, one for washing hands in the toilet, and the other for the last part suicide. For the rest, I made improvements to the scene, puppet model improvements, and more. The material of the sky comes from this package: https://assetstore.unity.com/packages/2d/textures-materials/sky/fantasy-skybox-free-18353 Resources I used this week: Image: https://ludwig.guru/blog/caught-red-handed-catch-someone-red-handed-2/ https://pnghunter.com/png/tree-4/ https://www.istockphoto.com/photo/top-view-of-green-grass-field-gm1187731873-335643759 SFX: https://www.youtube.com/watch?v=HMsGplIShAo https://www.youtube.com/watch?v=_tXl8i-REJU https://www.youtube.com/watch?v=GlCRaRv-2sk

SAG Week-12 Backpack System

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Since the CorgiOutlineSDF package has a perspective effect, items with lines can also be seen in the case of obstacles, so I will disable these interactive items first. Only enable obstacles when they are removed. I also researched how to make the characters look scarier. In the end, I think the characters look scarier when the pupils are small. Finally, I added the backpack system. Players can see what items they have through the backpack system. But this system cannot be selected by arrow key, only by cursor.