SAG Week -11 Outline System

This week I used the CorgiOutlineSDF package, which is used to make objects display lines. I use it as an indicator for interactable items so the player knows which items are available to interact with.

CorgiOutlineSDF Package:

In addition, I took the lecturer's suggestion and changed the position of the gate to the side, so that the overall flow would be smoother. And it can make players feel the terrible feeling of long corridors.

I also replaced the lighter with a torchlight, because according to players, the torchlight feels scarier.

An outline also appears when the mouse is over an interactable item in the Canva interface.

Finally, here's what it looks like at the very front of the corridor when the sky turned dark.

All my character animations are from this site:

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