SAG Week-6 Prototyping

 I tried a few interactive settings this week, but some have been abandoned. For example, I tried Unity's AI-Navigation. But I don't think it is easy to use, so I use the A* pathfinding package. This package has better customization and is smarter.


A* pathfinding  Web:


Open the content of the letter (left click with the mouse), close the content and use Fungus to display the character's dialogue.

Picking up objects. (Left mouse click)

In addition, the Q key turns on the lighter to light up the environment. At the same time, if you click on the big front door, blood handprints will appear, the sky will become dark, and the characters will move back.

All dialogues, instructions, I use Fungus:

This week I created these models

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