SAG Week-4 Wireframing and Prototyping

 I'm using Probuilder to create a rough scene modeling in Unity. The scene basically should look like this.



Besides, I have also tested an interaction which is pick up item behavior and applied it in my prototype.

Initially, I used buttons e &q to pick up and drop items. After week 5 Monday Unity workshop, I learned how to use raycast and mouse click to pick up and drop items. Now I feel this interaction is better than e&q, so I change to use this method. 

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