SAG Week-4 Wireframing and Prototyping
I'm using Probuilder to create a rough scene modeling in Unity. The scene basically should look like this.
Besides, I have also tested an interaction which is pick up item behavior and applied it in my prototype.
Initially, I used buttons e &q to pick up and drop items. After week 5 Monday Unity workshop, I learned how to use raycast and mouse click to pick up and drop items. Now I feel this interaction is better than e&q, so I change to use this method.
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